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Saturday 15 November 2014

Ittle Dew [Finished]

Back after a day off, then a day of dental crisis.  Feeling a little better now, so I finished Ittle Dew.

The puzzles ramp up a lot towards the end of the game, the combination of the ice staff and the portal staff creating some complex combos (create portal block, freeze it, push it over spikes, freeze the wall, bounce a portal shot off the wall into yourself to cross spikes) all leading up to a final boss fight that manages to pack all of this into a single dynamically shifting room.

There's a lot more chatting to NPCs, and the writing is sharp and funny.  Ittle Dew understands the fundamentals of this type of game, and pokes fun at them while still revelling in how enjoyable they can be.  I had a lovely time. 

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