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Showing posts with label co-op night. Show all posts
Showing posts with label co-op night. Show all posts

Wednesday, 26 November 2014

Divinity Original Sin [co-op night]

Divinity is really starting to click now.  The combat is getting more intricate and more fun with each fight, and we're able to pull off some decent combos.  I'm especially partial to using my teleport spell to snatch an enemy mage from the back ranks and dump him on his backside between the party's two fighters.

We also finished watching Attack On Titan.  It's been a fun series, lots of visual flair and some likeable characters.  It's going to be a long wait until the next season, but the anime list is long and plentiful.  Next up I think we've got one of Blood+, Psycho Pass, and a couple of others that looked half interesting on Netflix.

Next week's co-op night will be all programming and that, as we're doing Ludum Dare the weekend after next.  I'm sure I'll continue to derail the theme of this blog by posting all about it, along with a link to whatever hideous mutant we birth.

Thursday, 20 November 2014

Divinity Original Sin [co-op night]

Wednesday evenings, a friend and I enjoy a curry, some anime, and some co-op gaming.  He very generously purchased two copies of Divinity Original Sin, and we started playing a week or so before I made this blog.  Last night was play session number two.

I was just the right age, I think, when Baldur's Gate came out.  I was 19, in my second year of uni, and had a lot of free time to sink into a game of that size.  I'd played some D&D at school, so I had a basic understanding of the rule set, but no idea of the type of stories that could be told.  My experience with that game was so formative that I give most of my characters the same name as my first BG character.  Suffice to say that I am almost certainly the kind of person Larian had in mind when they ran a Kickstarter for a new Divinity game.

We wrapped up the murder mystery opening of the game and headed off into the forest for some undead killing.  The combat is just what I want from a game like this, tactical and dynamic, with the location of the fight playing heavily into the strategy.